Rifleman
From Undead Assault II Guide
The rifleman is the most common, versatile and basic MOS of the United States Marine Corps (USMC). Platoons mainly consist of Riflemen and they can function as just about anything from scouts to support units. Their standard issue weapon is a service rifle with occasional attachments (such as a laser or front grip).
Contents |
Unit Information
Rifleman
Deployment Information
| Required Rank | Unlocked by Default |
| - Experience | 0 |
| Deployment Cap | 11 |
Basic Stats
| Health | 455 |
| - Rank Modifier | -4 per rank |
| Energy | 180 |
| Base Move Speed | 240 ms |
Starting Equipment
| Magazines | 15 |
| - Magazine Ratio | 2 to 1 |
| - Rounds per Magazine | 65 |
| Starting Items | Smoke Grenades |
Weaponry
| Weapon Type | Rifle |
| - Upgrades Available | XM35 MAR, PTR-5 |
| Range | 2200 |
| Rate of Fire | Average |
| - Modifier | Fire Modes |
| Base Damage | 52-79 |
| - Rank Bonus | +1 per rank |
| - Damage Type | Bullet |
Defense
| Armor Points | 2 |
| Armor Type | Medium |
| Can Riflebutt | Yes |
| Special | None |
Skills and Abilities
Frag Grenade
The rifleman tosses a fragmentation grenade at the target point. This is generally used for damaging and killing clusters of enemy hostiles and is a very important tool for the Rifleman. For beginners, this skill should be practiced thoroughly so you can get used to its radius and learn when to use it. Frag grenades will also kill allied marines in the vicinity, so exercise caution when using them.
Critical Shot
Critical shot gives a 15% chance to deal extra damage when firing your weapon. This skill is essential to ensure maximum damage can be dealt to moderate and large hostiles. Additional points increase the damage multiplier.
Basic Combat Training
Marines go through rigorous training while in boot camp. While there they the basics and begin mastering the art of shooting, reloading, aiming and maneuvering with their weapons. Basic Combat Training adds damage and reduces the reloading time with each successive level.
- Level 2 enables burst fire.
- Level 3 enables rifle-butting (must be turned on to take effect).
- Level 4 adds a bonus of 10ms to movement speed.
- Level 5 enables automatic fire (must be turned on to take effect).
Saline Syringe
Saline restores hit points and, in higher levels, cures your soldier's ailments. Although not completely necessary when there is a field medic in your platoon, this skill is very useful when deployed in the field.
- Level 3 cures wounds and removes toxins.


