Minis
From Undead Assault II Guide
Minis are non-hero units which are similar to a hero MOS, but weaker. They have some abilities from a MOS. Minis do not consume magazines (instead using mana for ammunition - reloading occurs when a mini reaches 0 mana), are able to jump but not sprint or go prone, and rifle- and shotgun-wielding minis can rifle butt. Minis have the same armour type as their corresponding MOS. Player-controlled minis spawn periodically on survival, recruit, normal, hard and insane (spawns often require a player's main unit to be dead), while NPC minis are present in all difficulties except competitive.
Universal Abilities
These are abilities all minis have:
- Reload
- Jump
MOSes
The following MOSes exist as minis. Minis' special abilities are included in parentheses. Abilities in yellow are only possessed by NPC minis.
- Rifleman (Critical Shot, Saline Syringe, chance of Light Filters, chance of Frag. Grenade)
- Machine Gunner (Critical Shot, Rapid Fire)
- Detachment Commander* (Critical Shot, Saline Syringe, Frag. Grenade, Concentration, Light Filters)
- Combat Engineer (Critical Shot, Cluster Missiles, Constriction Net, Repair)
- Navy Corpsman (Blood Transfusion, Nano Injection, chance of Light Filters)
- Designated Marksman (Critical Shot, Rapid Fire, Binoculars)
- Flamethrower (Plasma Shield, Fuel Discharge, Napalm)
- Assaultman (HEAT Missile, Saline Syringe)
- Ghost* (Critical Shot, Permanent Invisibility, Ion Cannon)
- Pilot - mission only, limited use (Critical Shot)
Minis marked with an asterisk wield assault rifles rather than their normal weapons.
The following MOSes do not exist as minis:
It is also possible (with a very low chance) to get an M3 Defender (tank) mini.


