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Grenadier

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The Grenadier is a variant of the Rifleman, but with a grenade launcher attachment. The Multipurpose Grenade Launcher (MGL) has 2 rounds to fire, a frag round and an HE. These grenades are on separate cooldowns, meaning the Grenadier can launch twice as many grenades.

The frag is primarily used for crowd control, but also can be used to destroy trees (in the upper levels it is most effective). The HE rounds are specialized for larger hostiles and can easily tear down many trees with 1 or 2 shots and it is able to destroy the bridge at southwest town if aim correctly.. The grenades can hurt allies, and almost always kill allies caught in the blast. At level 3, smoke grenade is unlocked. Only one skill needs to be upgraded for both types of grenade to receive bonuses. Grenadier is one of the most soloable MOSes, if used well.


Contents

Unit Information

Image:BTNSophoCombatSpaceMarine1.JPG

Grenader

Deployment Information

Required RankUnlocked by Default
- Experience0
Deployment Cap2

Basic Stats

Health450
- Rank Modifier-4 per rank
Energy195
Base Move Speed240 ms

Starting Equipment

Magazines15
- Magazine Ratio2 to 1
- Rounds per Magazine65
Starting ItemsSmoke Grenades

Weaponry

Weapon TypeRifle
- Upgrades AvailableXM35 MAR, PTR-5
Range2200
Rate of FireAverage
- ModifierFire Modes
Base Damage52-79
- Rank Bonus+1 per rank
- Damage TypeBullet

Defense

Armor Points2
Armor TypeMedium
Can RiflebuttYes
SpecialNone



Skills and Abilities

MGL

The primary ability of the Grenadier. For beginners, this skill should be practiced thoroughly so you can get used to its radius and learn in which situations it should be used. MGLs will kill allied marines within its blast radius, so exercise caution when using. This skill automatically levels up HE round along with it, and unlocks Smoke Grenade at level 2.

NOTE: As with all grenades, the toss is not always accurate. As well, the area of effect (AOE) indicated is a little larger than indicated by the targeting area in the game. Be careful when using MGL, especially at long ranges, when allies are nearby.

HE Round

This ability is leveled up with MGL by default. It is mainly used for tougher enemies and ripping down trees, but can also be used for crowd control.

Critical Shot

Critical shot gives a 15% chance to deal extra damage when firing your weapon. This skill is essential to ensure maximum damage can be dealt to moderate and large hostiles. Additional points increase the damage multiplier.

Basic Combat Training

Marines go through rigorous training while in boot camp. While there they the basics and begin mastering the art of shooting, reloading, aiming and maneuvering with their weapons. Basic Combat Training adds damage and reduces the reloading time with each successive level.

  • Level 2 enables burst fire.
  • Level 3 enables rifle-butting (must be turned on to take effect).
  • Level 4 adds a bonus of 10ms to movement speed.
  • Level 5 enables automatic fire (must be turned on to take effect).

Saline Syringe

Saline restores hit points and, in higher levels, cures your soldier's ailments. Although not completely necessary when there is a field medic in your platoon, this skill is very useful when deployed in the field.

  • Level 3 cures wounds and removes toxins.


Miscellaneous

Here is a video of a skilled Grenadier killing many zombies with grenades.