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Ghost

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The Ghost is a very versatile MOS, able to perform most roles adequately while excelling at completing missions that involve retrieving or placing items. The Ghost has a passive invisibility which activates when the ghost does not perform any action (moving does not break invisibility, but toggling sprint does) for a time. Other players cannot see the Ghost when invisible unless they have items that reveal invisible units such as a Flashlight, or there are Ground Flares or cameras placed nearby. The ghost can also been seen by Umbrella soliders with Light Filters, as well as monsters with the true sight ability:
-Ravagers
-Beasts
-Mutants
-Stalkers
-All class A and above except Metasis

The ghost can not rifle butt when invisible.

Contents

Unit Information

Image:BTNGhost.JPG

Ghost

Deployment Information

Required RankSergeant
- Experience5000 EXP
Deployment Cap1

Basic Stats

Health455
- Rank Modifier-4 per rank
Energy195
Base Move Speed268 ms

Starting Equipment

Magazines16
- Magazine Ratio2 to 1
- Rounds per Magazine130
Starting ItemsGround Flare

Weaponry

Weapon TypeRifle
- Upgrades AvailableXM35 MAR, PTR-5
Range2400
Rate of FireVery Fast
- ModifierNone
Base Damage79-86
- Rank Bonus+1 per rank
- Damage TypePlasma

Defense

Armor Points2
Armor TypeLight - H.E.V. Suit
Can RiflebuttYes
SpecialCloak



Skills

Energy Orb

Image:Energy Orb.jpg Shoots an energy orb that bounces off objects and flies through units, dealing X damage to enemies.

  • lvl 1: 250 Damage, 25 mana cost, 15 second cooldown, lasts 5 seconds.
  • lvl 2: 450 Damage, 23 mana cost, 13 second cooldown, lasts 6 seconds.
  • lvl 3: 650 Damage, 22 mana cost, 12 second cooldown, lasts 7 seconds.
  • lvl 4: 850 Damage, 20 mana cost, 10 second cooldown, lasts 8 seconds.
  • lvl 5: 1050 Damage, 20 mana cost, 9 second cooldown, lasts 9 seconds.


Saline Syringe

Image:Saline Syringe2.jpg Heals X hit points instantly.

  • lvl 1: Heals 55, 25 mana cost, 36 second cooldown.
  • lvl 2: Heals 70, 24 mana cost, 31 second cooldown.
  • lvl 3: Heals 85, 23 mana cost, 27 second cooldown.
  • lvl 4: Heals 100, 22 mana cost, 23 second cooldown.
  • lvl 5: Heals 115, 21 mana cost, 20 second cooldown.


Critical Shot

Image:Critical Shot2.jpg Gives a chance to hit a critical spot on the enemy, dealing extra damage.

  • lvl 1: 15% chance, 1.5 times damage.
  • lvl 2: 15% chance, 2.5 times damage.
  • lvl 3: 15% chance, 3.5 times damage.
  • lvl 4: 15% chance, 4.5 times damage.
  • lvl 5: 15% chance, 5.5 times damage.
  • lvl 6: 15% chance, 6.5 times damage.
  • lvl 7: 15% chance, 7.5 times damage.
  • lvl 8: 15% chance, 8.5 times damage.


Plasma Grenade

A plasma grenade is a low explosive that burns rapidly upon detonation but leaves plasma which burns slowly. Accuracy of throw decreases as distance increases. The initial damage is dealt twice.

  • lvl 1: 500 initial damage, burns for 9 seconds dealing 15 damage/sec, 35 second cooldown, 45 mana.
  • lvl 2: 700 initial damage, burns for 10 seconds dealing 20 damage/sec, 33 second cooldown, 44 mana.
  • lvl 3: 900 initial damage, burns for 11 seconds dealing 25 damage/sec, 31 second cooldown, 43 mana.
  • lvl 4: 1100 initial damage, burns for 12 seconds dealing 30 damage/sec, 29 second cooldown, 42 mana.
  • lvl 5: 1300 initial damage, burns for 13 seconds dealing 35 damage/sec, 27 second cooldown, 41 mana.


Ghost Skills

Image:Ghost.jpg Ghosts are taught special reconnaissance skills.

  • lvl 1: Learns Field Camera, cloaks in 15 seconds.
  • lvl 2: Learns Binoculars and Flare gun, cloaks in 12 seconds.
  • lvl 3: Learns Light Filter, cloaks in 10 seconds.
  • lvl 4: Learns Ion Cannon and Reconnaissance (reveals the entire map, and periodically pings class A mutants), cloaks in 7 seconds.

Recommended Items

Notes

  • The Ghost, with its permanent invisibility, is usually the primary MOS to accomplish missions. If you are taking the role of being a Ghost, make sure you know what you are doing, or you could lose the team some important experience points. Being invisible all the time prevents allies from seeing you unless you are revealed to them via a flashlight, light filters, ground flare or camera.
  • When the ghost uses Reconnaissance, for the next few seconds if you look at your map, there will be a few black squares. Those that are in the umb facility which is in the south east of the map are the generators and if you have not found any of the weapon caches, Reconnaissance will show it as a black square that is outside the umb facility, though it will only last for a few seconds.
  • While best known for his stealth and reconnaissance capabilities, the ghost also possesses high dps (second only to the Machine Gunner) and excellent damage-dealing skills. Don't underestimate the ghost's offensive performance.