Personal tools

Assaultman

From Undead Assault II Guide

(Redirected from Assault Man)
Jump to: navigation, search

The assaultman is responsible for basic demolitions and the use of his multipurpose rocket launcher.


Unit Information

Image:BTNSophoCombatSpaceMarine1.JPG

Assaultman

Deployment Information

Required RankSSgt.
- Experience8000
Deployment Cap1

Basic Stats

Health450
- Rank Modifier-4 per rank
Energy195
Base Move Speed243 ms

Starting Equipment

Magazines14
- Magazine Ratio2 to 1
- Rounds per Magazine65
Starting ItemsFlare Gun

Weaponry

Weapon TypeRifle
- Upgrades AvailablePTR-5, XM35 MAR
Range2200
Rate of FireVery Fast
- ModifierNone
Base Damage45-63
- Rank Bonus2 per rank
- Damage TypeBullets

Defense

Armor Points2
Armor TypeH.E.V. Suit
Can RiflebuttYes
SpecialNone



Skills

Soldiers are taught basic skills necessary for their survival in the field, these skills include marksmanship, reloading, cleaning and handling their weapon and physical fitness. Toggle Fire Mode available with level 2 training and Rifle Butt available with level 3 training. 10 ms bonus with level 4 training. Toggling to automatic available with level 5 training.

Adds 6 bonus damage, 5 bonus life, and reduces reload time by .6 and unjam time by .15 seconds per level.

Fires an EMP rocket at the target. Deals 2500 damage upon impact and slows for 4 seconds. Cooldown and mana cost decreased per level.

Explosives hurt allies.

NOTE: There is a 3-4 second "lock on" casting time before the rocket is launched as you mark the area the rocket will hit. Depending on the distance the target is from you, there may be additional delay time before the rocket arrives. Learn to lead your target to account for this.

25 second cooldown

Fires a HEAT (High Explosive Anti-Tank) rocket at the target. Upon impact the rocket blasts fire outward, burning nearby enemies. Deals 4500 upon impact and deals extra damage against large enemies. Cooldown and mana cost decreased per level. Bonus affects MRL items.

Explosives hurt allies.

NOTE: There is a 3-4 second "lock on" casting time before the rocket is launched as you mark the area the rocket will hit. Depending on the distance the target is from you, there may be additional delay time before the rocket arrives. Learn to lead your target to account for this.

25 second cooldown

Assaultmen are taught basic demolition skills.

  • Level 1 - Learns Repair and Smoke Grenade
  • Level 2 - Learns Paralysis Trap and Place Explosive Charge
  • Level 3 - Learns Energy Generator
  • Level 4 - Learns Claymore


Hints and Tips

The Assaultman has many useful tactics that assist in the platoon's missions. Although hated for many reasons, skilled players may find this MOS, a rifleman with a rocket launcher, a "blast"

Tip 1) The Assaultman works best with co-ordination from teammates. In umbrella mode, smokes and flares can assist in a good Assaultman's overall damage dishing, slowing umbrella units to almost nothing, making them an easy target for EMP and HEAT rocket strikes.

Tip 2) Most people think of the Assaultman as a camper. They are horribly wrong. Anybody good with a rifleman is good with the Assualtman, in terms of weapon useage. In fact, the Assualtman is practically based off the rifleman; so level up your BCT, turn on your riflebutt and start hitting zombies in the face!

Tip 3) Run n' Boom's. A harder tactic to use, but a good cliff jumper can get a large amount of undead freaks behind him, jump a clif and smoke the path they need to follow. When the majority arrives there, shoot a flare over them and proceed to EMP the center where there's more. Pick off anything that comes close with your gun, and use HEAT rockets for small groups and large targets.

Overall, whether you're out to see limbs flying past you in large explosions, put a bullet in a zombies head, or want to do almost anything, the Assaultman is worth more then a try.