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Post(Link) by illidan92 on 2009-03-07 10:15:35

I'm looking for people who wish to assist me in the production of version 2.0. I could really use the help, it's a larger task to undertake than I had previously expected, and assembling a team would drastically improve the quality and time for release. It's time to get a little more professional.

Previous experience is absolutely necessary. I'm not looking for Joe-Shmoe who did some little things here and there, I'm looking for very talented, hard-working individuals for currently ongoing projects (version 2.0) and upcoming projects (UA3 for Starcraft 2). This team is not just a quick fun thing we mess around with, we will work on serious projects and create long-term relationships in this modding area. So no quitters!

If I do get the perfect team we will create the most amazing UA2 2.0 anyone's ever seen, and move on to other mapping projects as well as work on updates.

Examples of work are necessary. General times available (such as weekends or from 5-8PM US EST) also must be included.

People with the appropriate skills are capable of undertaking multiple jobs (such as a coder and skinner).

Current positions:

Art
Artistic development is a very necessary part of game creation. Free-lancing, as in coming in and working on your own time to submit a skin or model, is accepted. WIPs and concepts are a very good idea to ensure that what you make is what the game needs.

-Modellers: A skilled modeller with preferable animation experience who can create very low file size models of decent quality. The M2 Bradley model currently used in the game is a good example of this.

-Skinners: A skinner who can create the right quality and visual appeal with a low file size would be very useful.

-Concepts: Extremely important at the moment. A hugely imaginative think-tank that fits the Undead Assault feel and style would mean everything right now. Storyboards and mission concepts are exactly what I currently need. A moderate artistic talent and great imagination capable of working quickly and efficiently to create fun, interesting, original concept art for terrain, events/missions, and in-game cinematics would help incredibly.

Mapping
This is the heart of game creation. All-over talent is just what I'm looking for.

-Coders: General, all-around, flexible coders with great skill and experience in vJASS who know the world editor inside-out. I could really use 1-3 coders - the more I have that are very skilled, the faster and more polished the outcome of this game. Coding can get very complicated and neatness is a must - be prepared for this huge job.

-Terrainers (Also part of "Art" category): A skilled terrainer who can use as few doodads as possible but create eye-catching, tactical results that fit what this game needs. Good use of pathing is necessary, and artistic talent in other fields is a plus. Appropriate atmosphere varying from uneasy towns and creepy Umbrella facilities to misty forests are just a few examples of the dynamic atmosphere to create. You'll be working in a giant sand box with general "landmarks" to make and improve upon. Knowledge and visualization of play-style and capability/flexibility of working with as few doodad placement as possible is a must.
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illidan92
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Re: Jobs

Post(Link) by TriggerHappy187 on 2009-03-08 16:38:59

I would like to signup as a coder.

Though you can better reach me at www.ClanMapz.com, or even TheHelper.net
vJASS.
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Re: Jobs

Post(Link) by illidan92 on 2009-03-08 16:46:30

TriggerHappy187 wrote:I would like to signup as a coder.

Though you can better reach me at http://www.ClanMapz.com, or even TheHelper.net

Need examples of your work. I bet you have them on clanmapz but just put up links of your best work.
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Re: Jobs

Post(Link) by TriggerHappy187 on 2009-03-08 16:58:00

Best work...

Uhmm, I wouldn't say this is my best work, but it's my latest.

http://clanmapz.com/forum/showthread.php?t=1250
vJASS.
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Re: Jobs

Post(Link) by Ren on 2009-03-09 16:06:45

I have previous experience and wish to sign up as a vJass coder. The only examples I could point to are spells do you wish to see some of those?
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Re: Jobs

Post(Link) by banzaimonkey on 2009-03-11 18:25:05

Ren wrote:I have previous experience and wish to sign up as a vJass coder. The only examples I could point to are spells do you wish to see some of those?

Smoke 'em if you've got 'em.
Website broken? Spammers taking over? PM me for help. :)
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Re: Jobs

Post(Link) by Windexglow on 2009-03-11 19:19:40

I would still like to join - if some things are changed. As always, I'd be joining on as geometry modeler and terrain artist.

1: A more survival oriented gameplay. No more staying in one spot all game, while 1-2 players go out and complete the missions.

2: More missions that vary more than "Go here, grab this, bring it back"

3: A more orignal storyline. While I have no problem with the ending so long as it takes a long time to get to, the storyline itself sucks very, very much.

4: More weapons, and weapon accuracy. Bringing weapon accuracy (besides X% to hit target) adds a whole new dynamic to guns and how they work. More weapons, not sure about others but I love finding a rare weapon that I haven't had before.

5: More freedom in terrain and what models I can use, and my recommendations to ditch the ones I think are useless. One of the big turnoffs I had to joining your game at first was how clingy you were to the models you had. Seriously.


If we can work those above out (gain some, lose some, ect) than I'd love to work with this game. You're a capable leader who knows which direction to turn this in. My days in wc3 modding are at an end - and I wish to turn further into the realm of modeling.
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Re: Jobs

Post(Link) by wraith123 on 2009-03-19 12:23:20

hey although you didn't say you wanted Beta testers, I would like to offer to help when you get that far. Also I have alot of ideas for quests such as Curing/capturing zombies, quests that you get ambushed while doing it thus one or two people can't solo. also you should make NPC's draw enemy attention that way on escourt quests you can't just sit back and let them walk to you.
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Re: Jobs

Post(Link) by illidan92 on 2009-03-19 17:31:45

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Re: Jobs

Post(Link) by Phobin on 2009-05-03 09:01:50

-Concepts: Extremely important at the moment. A hugely imaginative think-tank that fits the Undead Assault feel and style would mean everything right now. Storyboards and mission concepts are exactly what I currently need. A moderate artistic talent and great imagination capable of working quickly and efficiently to create fun, interesting, original concept art for terrain, events/missions, and in-game cinematics would help incredibly.


I'm extremely active on forums if its worth it, and I have a million concepts I want to put into UA2.

For starters, I was thinking of something called the "Revive Kit"

Revive Kit
The will do the following
•Revive A Corpse
•Revived player will be at 1/3 of his health points
•Revived player will start with 0 mana points
•Reduced movement speed one minute

•Reviver will lose 100 mana points
•Reviver will lose 1/4 of his health points
•Reduced Movement Speed for one minute
I know the whole concept of dying once your biting the dust, makes UA2 as fun as it is, but sometimes when your playing with friends, and one of them get snagged by a stray zombie, and you have to either wait 30 minutes for a global revive, because no one chose NC.

I think these will make UA2 much more playable, again, maybe you would revive with 1 hp and someone would have to get a med-kit on you.

Just a idea.

-Phobies
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