2.0 Update Announcements

Report bugs, make suggestions, and discuss the map's development.

Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2009-11-08 13:51:29

Just learned how to rotate particles. The new tank firing is gonna look sweet.
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-03-07 13:39:41

I finally narrowed down what was causing the map to be unplayable. You know what these means. :D
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-03-24 15:47:21

Me and Magentix are just pumping out all these insane new ideas for MOSs and Umbrella.

2.0 is gonna rock.

I'll post when these ideas start coming into fruitation. Don't want to talk about until it's at 100%.
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-08-04 09:57:39

I'm reorganizing the mission code today. It's messy as hell, and there's like 8 missions in one trigger with hundreds of lines of code.

After that I'll read over everything, optimize and improve what I can, and then make some new missions.
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-08-04 12:14:28

Having a lot of fun testing. Some missions are quite polished.

I added a grenade-launching sentry, the Mk19 Sentry. Still needs some tweaking but it's fully functional. Basically shoots weak grenades. Stats:
-30 initial ammo
-90 max ammo
-45 grenades reloaded per mag
-Damage still testing. Probably end up in the 5 or 6 hundreds.
-Attack effect is the same as a grenade, with small splash damage.

I think I'll do clan testing soon, and just release a 2.1 with more missions added later, because those take some serious time to add.

Umb mode I haven't even touched yet.
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-08-11 13:17:08

Working on polishing the map and improving the missions today.

Edit: Half way through making the Actions menu return to the main command card after you cast a spell in it.

But if you try to jump and you can't, it won't return, so you can easily retarget that jump.
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-08-13 14:35:03

Added the first mission of the Salvation chapter. Only took like 4-5 hours to get it right. And now, there's 1 last bug I need to fix, spent 4 hours trying to fix it to no avail. Randomly the enemy has vision of you when they shouldn't. That makes sense.

I'll figure it out later.

I'm gonna keep the Salvation chapter's contents a secret, for now.
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-08-16 18:36:46

Recoded the convoy's movement. Should be quite fluid now! When I release an open source version I'm sure everyone would like to see how I did it (actually very easily for intermediate mappers).
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-08-18 19:23:24

Spent hours updating tons of stuff, and now the game fatal errors in the middle of the loading screen. No clue what trigger causes it yet. Too bad the damn error reports don't tell me anything remotely specific.

Edit: After hours of trying to find it, I found it. Boy was that a killer...had to go all-out on that one. I don't think I've been that stressed out in quite a long time.
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Re: 2.0 Update Announcements

Post(Link) by illidan92 on 2010-08-20 11:29:09

Just started the next mission in salvation, updated a bunch of the terrain and the mother fucking world editor crashes. I don't think it's healthy to be a mapper due to the amount of stress from this kind of garbage.
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